Subraces

Subraces

To make a Character with a Subrace, first choose the required Race of the Character: Dwarf, Elf, Halfling, Half-elf, Half-orc, Human, or Gnome. Then click Subrace and type in the subrace you would like. The subrace must include the SubraceĀ  Text seen below.

Subrace: Azer

Race: Dwarf
Subrace Text: Azer
+2 Strength
Favoured class: Fighter
+1 Attack Bonus
Darkvision
Stonecunning
5 Damage Resistance to Fire.
+2 Saving Throws against Poison
+2 Saving Throws against Spells and Spell-like effects.
+1 attack
+4 AC vs Giants
Appearance: Azer

Subrace: Gold Dwarf

Race: Dwarf
Subrace Text: Gold
+2 Con
-2 Dex
Favored class: Fighter
Darkvision
Stonecunning
+1 Attack Bonus
+2 to Lore
+2 Saving Throws against Poison
+2 Saving Throws against Spells and Spell-like effects.
+4 AC vs Giants
Ready spell level 1/day. Wizard/Sorcerer can ready level 4. Cleric/Druid can ready level 5.

Subrace: Gray Dwarf (Duergar)

Race: Dwarf
Subrace Text: Gray || Grey || Deep || Duergar
-4 Charisma
Immune to poisons
Immune to paralysis
+4 to Move Silently
+1 to Spot
+1 to Listen
Light Sensitivity rating of 2
Spell-Like Ability: Invisibility

Subrace: “Drider”

Race: Elf
Subrace Text: Drider – Spawn area Underdark
+2 Intelligence
+2 Charisma
-2 Dexterity
Favoured class: Sorcerer
+2 AC
Darkvision
Light sensitivity level 1
Spell Resistance
+2 Saving Throws against Poison
+2 Saving Throws against Spells and Spell-like effects.
+2 to Intimidate
+2 to Listen
+2 to Spot
Spell-Like Ability: Darkness
Appearance: Drider

Subrace: Dark Elf (Drow)

Race: Elf
Subrace Text: Drow – All Drow spawn area Underdark
+2 Intelligence
+2 Charisma
Favored class: Cleric
+2 on Will Saves against Spells
Darkvision
Light sensitivity level 1
Spell Resistance
Spell-Like Ability: Darkness

Subrace: Sun Elf

Race: Elf
Subrace Text: Sun || Gold || Ar-Tel – Spawn area Evereska
+2 Intelligence
-2 Constitution
Favored class: Wizard
+2 Saving Throws against Spells and Spell-like effects.
Darkvision
Immune to sleep and magic sleep effects.
+2 to Listen
+2 to Search
+2 to Spot
Ready spell level 1/day. Wizard/Sorcerer can ready level 4. Cleric/Druid can ready level 5.

Subrace: Wild Elf

Race: Elf
Subrace Text: Wild || Savage || Sy-Tel – Spawn area Evereska
+2 Dexterity
-2 Intelligence
Favored class: Sorcerer
+2 Saving Throws against Spells and Spell-like effects.
Darkvision
Immune to sleep and magic sleep effects.
+2 to Listen
+2 to Search
+2 to Spot

Subrace: Wood Elf

Race: Elf
Subrace Text: Wood || Green || Forest – Spawn area Evereska
+2 Strength
+2 Dexterity
-2 Constitution
-2 Intelligence
-2 Charisma
Favored class: Ranger
+2 Saving Throws against Spells and Spell-like effects.
Darkvision
Immune to sleep and magic sleep effects.
+2 to Listen
+2 to Search
+2 to Spot

Subrace: Pixie

Race: Gnome
Subrace Text: Pixie – Spawn area Evereska
+2 Dexterity
+2 Charisma
Favoured class: Sorcerer
+2 AC
Darkvision
Invisibility
+2 Saving Throws against Spells and Spell-like effects.
+2 to Hide
+2 to Listen
+2 to Move Silently
+2 to Spot
Ready spell level 1/day. Wizard/Sorcerer can ready level 4. Cleric/Druid can ready level 5.

Subrace: Deep Gnome

Race: Gnome
Subrace Text: Deep || Svirfneblin
+2 Dexterity
+2 Wisdom
-2 Constitution
-4 Charisma
-4 AC vs. Giants
+4 AC (Dodge) vs. all
+2 to All Savings Throws
+2 to Hide
Darkvision
Spell Resistance
Stonecunning
Spell-Like Ability: Blindness/Deafness

Subrace: Rock Gnome

Race: Gnome
Subrace Text: Rock
+2 Strength
+2 Dexterity
+2 Attack Bonus
+4 AC vs. Giants
+2 to All Savings Throws
Darkvision
+2 to Listen
+2 to Spellcraft

Subrace: Ghostwise Halfling

Race: Halfling
Subrace Text: Ghost
+2 Constitution
-2 Strength
+2 Wisdom
Favored class: Barbarian
+4 AC
+1 Attack Bonus
+2 Saving Throws against Fear
+2 to Move Silently
+2 to Listen
Ready spell level 1/day. Wizard/Sorcerer can ready level 4. Cleric/Druid can ready level 5.

Subrace: Goblin

Race: Halfling
Subrace Text: Goblin
+2 Strength
+2 Dexterity
-2 Wisdom
+2 Intellience
-2 Charisma
Favored Class: Rogue
+2 Attack Bonus
Darkvision
+4 to Move Silently
Ready spell level 1/day. Wizard/Sorcerer can ready level 4. Cleric/Druid can ready level 5.

Subrace: Kobold

Race: Halfling
Subrace Text: Kobold
+2 Dexterity
+3 Charisma
Favored class: Sorcerer
+2 AC
+1 Attack Bonus
Darkvision
Light sensitivity level 1
+1 bonus to Fortitude saving throws
+4 to Hide
+4 to Move Silently
+3 to Craft Traps
+2 to Search
+1 to Intimidate
-1 Tumble
-1 Persuade
Ready spell level 1/day. Wizard/Sorcerer can ready level 4. Cleric/Druid can ready level 5.

Subrace: Sprite

Race: Halfling
Subrace Text: Sprite – Spawn area Evereska
+2 Charisma
Favoured class: Fighter
+2 AC
+1 Attack Bonus
Darkvision
Invisibility
+2 Saving Throws against Spells and Spell-like effects.
+2 to Hide
+2 to Listen
+2 to Move Silently
+2 to Spot
Appearance: Butterfly wings.

Subrace: Strongheart Halfling

Race: Halfling
Subrace Text: Strong
+2 Dexterity
-2 Strength
+2 Intelligence
Favored class: Rogue
+1 Attack Bonus
+2 Saving Throws against Fear
+2 to Move Silently
+2 to Listen
Ready spell level 1/day. Wizard/Sorcerer can ready level 4. Cleric/Druid can ready level 5.

Subrace: Half-Drow

Race: Half-Elf
Subrace Text: Half-Drow || Dark Half-Elf
Half-Drow spawn in Underdark. Dark Half-Elf spawn in Benzor.
+2 Strength
-2 Dexterity
+3 Intellience
-3 Charisma
+3 Attack Bonus
+1 Saving Throws against Spells and Spell-like effects.
Darkvision
Immune to sleep and magic sleep effects.
+1 to Listen
+1 to Search
+1 to Spot
+2 to Persuade
Ready spell level 1/day. Wizard/Sorcerer can ready level 4. Cleric/Druid can ready level 5.

Subrace: Shadow

Race: Half-Elf
Subrace Text: Shadow
-2 Strength
+2 Dexterity
+2 Wisdom
Favored class: Rogue
+4 AC
Darkvision
Negative Energy 10% Immunity Bonus
Positive Energy 25% Damage Vulnerability
Ready spell level 1/day. Wizard/Sorcerer can ready level 4. Cleric/Druid can ready level 5.

Subrace: Bugbear

Race: Half-Orc
Subrace Text: Bugbear
+2 Strength
+4 Constitution
-4 Intelligence
-2 Wisdom
-4 Charisma
Favored class: Rogue
+3 Regeneration
+4 AC
Darkvision
Light sensitivity level 1
Appearance: Bugbear

Subrace: Lizardfolk

Race: Half-orc
Subrace Text: Lizardfolk
+2 Strength
+2 Constitution
-2 Intelligence
Favoured Class: Barbarian
+3 AC
+1 Attack Bonus
Darkvision
5 Damage Resistance to Fire.
+2 bonus to Reflex saving throws
+2 to Intimidate
Ready spell level 1/day. Wizard/Sorcerer can ready level 4. Cleric/Druid can ready level 5.
Appearance: Lizardfolk

Subrace: Minotaur

Race: Half-Orc
Subrace Text: Minotaur
+4 Strength
+2 Dexterity
+4 Constitution
-2 Intelligence
-2 Charisma
+5 AC
Darkvision
+2 to Listen
+2 to Search
+2 to Spot
Spell-Like Ability: Tracking Tool
Appearance: Minotaur

Subrace: Ogre

Race: Half-Orc
Subrace Text: Ogre
+4 Strength
+2 Constitution
-2 Dexterity
-4 Intelligence
-4 Charisma
+2 Attack Bonus
+4 AC
Darkvision
-8 to Hide
-5 to Move Silently
Appearance: Ogre

Subrace: Aasimar

Race: Human
Subrace Text: Aasimar
+2 Wisdom
+2 Charisma
Favored class: Paladin
+1 AC
Darkvision
5 Damage Resistance to Acid, Cold, Electricity.
+2 to All Saving Throws
+2 to Listen
+2 to Spot
Spell-Like Ability: Light

Subrace: Tiefling

Race: Human
Subrace Text: Tiefling
+2 Dexterity
+2 Intelligence
-2 Charisma
Favored class: Rogue
+1 Attack Bonus
Darkvision
5 Damage Resistance to Acid, Cold, Electricity.
+2 to All Saving Throws
+2 to Persuade
+2 to Hide
Spell-Like Ability: Darkness